Archive for the ‘Design Diary’ Category

Design Diary: My aims with STAR6

Thursday, February 11th, 2010

I mentioned STAR6 in passing over on rpg.net, and someone asked for more details on what I was doing. This was a very good question, but one I didn’t have a prepared answer for! Sure, I know in my mind what I want to accomplish with it (and obviously what is already typed up), but getting those ideas all down in a list wasn’t something I had done yet. This diary entry is an attempt to fix that. I’ll start with my general aims going into the project, and then go onto a few system details. (more…)

Design Diary: D6 Legend (the lesser-known D6 System)

Saturday, February 6th, 2010

When people mention the D6 System, most people immediately think of the version of the game that has it’s roots in the West End Games (WEG) Star Wars line (which in turn was derived from the older Ghostbusters game). If you’re not familiar with it, the core mechanic of the game used regular six-sided dice (hence the name, the D6 System). To do anything in the game you add your skill value to your attribute value, roll that many number of d6s, and then add all the dice together to see how you did.

This system works great when characters are starting out, but a common complaint about the game was experienced character could be rolling 10 or more dice – adding up all those d6s could be slow. (more…)

 
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